Camera and framing
A project has exactly one camera setting. Whatever changes over time in a film is handled by auto-motion. This page is about the view itself.
Moving the camera#
The camera only moves in “Kamera” mode (key 4). In move, rotate and animation it stays put, so dragging a device never turns the view by accident.
Helpers#
You can also lock it with the padlock that appears next to the modes in camera mode. The remembered viewpoint lasts as long as the window stays open.
Field of view#
“Bildwinkel” (field of view) under BühneKamera goes from 8 to 80 degrees. The default is 20 degrees, the long lens of product photography with its flat perspective. Lower values look flatter still, higher ones exaggerate the vanishing lines.
Behind “Standort” (position) you find the camera’s position and target as numbers. You set them with the mouse, the fields are for reading off and for the last millimetre.
Output format#
Under BühneAusgabeformat you set width and height in pixels. The stage always shows exactly that frame. “Vorlage” (preset) offers the common formats.
Note
The format is the base size. When exporting you can still double or quadruple it, see Exporting images.
What looks good#
- Crop tighter than you think. Too much air makes a device look lost.
- Let devices overlap. Only the intersecting silhouettes create depth.
- Turn them toward the middle. Devices on the left face right, devices on the right face left, and the group looks at you.
- Do not put small right next to big. A watch next to a MacBook disappears. Place it clearly beside it or well in front.
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